--- /dev/null
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright 1989, 1991 Free Software Foundation, Inc.
+ 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
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+\f
+ GNU GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
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+\f
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+\f
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+\f
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+
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+
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+
+ NO WARRANTY
+
+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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+REPAIR OR CORRECTION.
+
+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
--- /dev/null
+Version 1.0
+
+Copyright 2006-2009 The Horde Project. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+1. Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+3. The end-user documentation included with the redistribution, if
+any, must include the following acknowledgment:
+
+ "This product includes software developed by the Horde Project
+ (http://www.horde.org/)."
+
+Alternately, this acknowledgment may appear in the software itself, if
+and wherever such third-party acknowledgments normally appear.
+
+4. The names "Horde", "The Horde Project", and "Skeleton" must not be
+used to endorse or promote products derived from this software without
+prior written permission. For written permission, please contact
+core@horde.org.
+
+5. Products derived from this software may not be called "Horde" or
+"Skeleton", nor may "Horde" or "Skeleton" appear in their name, without
+prior written permission of the Horde Project.
+
+THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED
+WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+IN NO EVENT SHALL THE HORDE PROJECT OR ITS CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+This software consists of voluntary contributions made by many
+individuals on behalf of the Horde Project. For more information on
+the Horde Project, please see <http://www.horde.org/>.
--- /dev/null
+Copyright 2006-2009 The Horde Project. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ - Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ - Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE HORDE PROJECT
+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--- /dev/null
+What is Skeleton?
+=================
+
+:Contact: foo@example.com
+
+.. contents:: Contents
+.. section-numbering::
+
+Skeleton is ...
+
+This software is OSI Certified Open Source Software. OSI Certified is a
+certification mark of the `Open Source Initiative`_.
+
+.. _`Open Source Initiative`: http://www.opensource.org/
+
+
+Obtaining Skeleton
+------------------
+
+Further information on Skeleton and the latest version can be obtained at
+
+ http://www.horde.org/skeleton/
+
+
+Documentation
+-------------
+
+The following documentation is available in the Skeleton distribution:
+
+:README_: This file
+:COPYING_: Copyright and license information
+:LICENSE_: Copyright and license information
+:`docs/CHANGES`_: Changes by release
+:`docs/CREDITS`_: Project developers
+:`docs/INSTALL`_: Installation instructions and notes
+:`docs/TODO`_: Development TODO list
+:`docs/UPGRADING`_: Pointers on upgrading from previous Skeleton versions
+
+
+Installation
+------------
+
+Instructions for installing Skeleton can be found in the file INSTALL_ in the
+``docs/`` directory of the Skeleton distribution.
+
+
+Assistance
+----------
+
+If you encounter problems with Skeleton, help is available!
+
+The Horde Frequently Asked Questions List (FAQ), available on the Web at
+
+ http://www.horde.org/faq/
+
+The Horde Project runs a number of mailing lists, for individual applications
+and for issues relating to the project as a whole. Information, archives, and
+subscription information can be found at
+
+ http://www.horde.org/mail/
+
+Lastly, Horde developers, contributors and users also make occasional
+appearances on IRC, on the channel #horde on the freenode Network
+(irc.freenode.net).
+
+
+Licensing
+---------
+
+For licensing and copyright information, please see the file COPYING_/LICENSE_
+[pick one] in the Skeleton distribution.
+
+Thanks,
+
+The Skeleton team
+
+
+.. _README: ?f=README.html
+.. _COPYING: http://www.horde.org/licenses/gpl.php
+.. _LICENSE: http://www.horde.org/licenses/asl.php
+.. _docs/CHANGES: ?f=CHANGES.html
+.. _docs/CREDITS: ?f=CREDITS.html
+.. _INSTALL:
+.. _docs/INSTALL: ?f=INSTALL.html
+.. _docs/TODO: ?f=TODO.html
+.. _docs/UPGRADING: ?f=UPGRADING.html
--- /dev/null
+<?xml version="1.0"?>
+<!-- $Id$ -->
+<configuration>
+ <configsection name="storage">
+ <configheader>Storage System Settings</configheader>
+ <configswitch name="driver" desc="What storage driver should we use?">sql
+ <case name="sql" desc="SQL">
+ <configsection name="params">
+ <configsql switchname="driverconfig">
+ <configstring name="table" desc="The name of the database
+ table.">skeleton_foos</configstring>
+ </configsql>
+ </configsection>
+ </case>
+ </configswitch>
+ </configsection>
+
+ <configsection name="menu">
+ <configheader>Menu Settings</configheader>
+ <configmultienum name="apps" desc="Select any applications that should be
+ linked in Skeleton's menu">
+ <values>
+ <configspecial name="list-horde-apps" />
+ </values>
+ </configmultienum>
+ </configsection>
+</configuration>
--- /dev/null
+<?php
+/**
+ * See horde/config/prefs.php for documentation on the structure of this file.
+ *
+ * $Id$
+ */
+
+$prefGroups['Sample'] = array(
+ 'column' => _("Sample Prefs"),
+ 'label' => _("Sample Pref"),
+ 'desc' => _("Set your sample preference."),
+ 'members' => array('sample')
+);
+
+$_prefs['sample'] = array(
+ 'value' => '',
+ 'locked' => false,
+ 'shared' => false,
+ 'type' => 'text',
+ 'desc' => _("This is your sample preference.")
+);
--- /dev/null
+-------
+0.1-git
+-------
+
+[xyz] Initial Release.
--- /dev/null
+===========================
+ Skeleton Development Team
+===========================
+
+
+Core Developers
+===============
+
+
+
+Drivers
+=======
+
+
+
+Localization
+============
+
+===================== ======================================================
+===================== ======================================================
+
+
+Contributions
+=============
--- /dev/null
+=====================
+ Installing Skeleton
+=====================
+
+:Contact: foo@example.com
+
+.. contents:: Contents
+.. section-numbering::
+
+This document contains instructions for installing the Skeleton ...
+
+For information on the capabilities and features of Skeleton, see the file
+README_ in the top-level directory of the Skeleton distribution.
+
+
+Obtaining Skeleton
+==================
+
+Skeleton can be obtained from the Horde website and FTP server, at
+
+ http://www.horde.org/skeleton/
+
+ ftp://ftp.horde.org/pub/skeleton/
+
+Or use the mirror closest to you:
+
+ http://www.horde.org/mirrors.php
+
+Bleeding-edge development versions of Skeleton are available via Git; see the
+file `horde/docs/HACKING`_ in the Horde distribution, or the website
+http://www.horde.org/source/, for information on accessing the Horde Git
+repository.
+
+
+Prerequisites
+=============
+
+To function properly, Skeleton **requires** the following:
+
+1. A working Horde installation.
+
+ Skeleton runs within the `Horde Application Framework`_, a set of common
+ tools for Web applications written in PHP. You must install Horde before
+ installing Skeleton.
+
+ .. Important:: Skeleton 1.0 requires version 4.0+ of the Horde Framework -
+ earlier versions of Horde will **not** work.
+
+ .. _`Horde Application Framework`: http://www.horde.org/horde/
+
+ The Horde Framework can be obtained from the Horde website and FTP server,
+ at
+
+ http://www.horde.org/horde/
+
+ ftp://ftp.horde.org/pub/horde/
+
+ .. Important:: Be sure to have completed all of the steps in the
+ `horde/docs/INSTALL`_ file for the Horde Framework before
+ installing Skeleton. Many of Skeleton's prerequisites are
+ also Horde prerequisites. Additionally, many of Skeleton's
+ optional features are configured via the Horde install.
+
+2. The following PHP capabilities:
+
+ a. FOO support ``--with-foo`` [OPTIONAL]
+
+ Description of Foo and what it is used for.
+
+3. The following PEAR packages:
+ (See `horde/docs/INSTALL`_ for instructions on installing PEAR packages)
+
+ a. PEAR_Package x.x.x [OPTIONAL]
+
+ Skeleton uses the Foo_Bar class for...
+
+4. The following PECL modules:
+ (See `horde/docs/INSTALL`_ for instructions on installing PECL modules)
+
+ a. pecl_package x.x.x [OPTIONAL]
+
+ pecl_package is required to...
+
+
+The following items are not required, but are strongly **RECOMMENDED**:
+
+1. Yet something else.
+
+
+Installing Skeleton
+===================
+
+Skeleton is written in PHP, and must be installed in a web-accessible
+directory. The precise location of this directory will differ from system to
+system. Conventionally, Skeleton is installed directly underneath Horde in the
+web server's document tree.
+
+Since Skeleton is written in PHP, there is no compilation necessary; simply
+expand the distribution where you want it to reside and rename the root
+directory of the distribution to whatever you wish to appear in the URL. For
+example, with the Apache web server's default document root of
+``/usr/local/apache/htdocs``, you would type::
+
+ cd /usr/local/apache/htdocs/horde
+ tar zxvf /path/to/skeleton-h3-x.y.z.tar.gz
+ mv skeleton-h3-x.y.z skeleton
+
+and would then find Skeleton at the URL::
+
+ http://your-server/horde/skeleton/
+
+
+Configuring Skeleton
+====================
+
+1. Configuring Horde for Skeleton
+
+ a. Register the application
+
+ In ``horde/config/registry.php``, find the ``applications['skeleton']``
+ stanza. The default settings here should be okay, but you can change
+ them if desired. If you have changed the location of Skeleton relative
+ to Horde, either in the URL, in the filesystem or both, you must update
+ the ``fileroot`` and ``webroot`` settings to their correct values.
+
+2. Creating the database tables
+
+ The specific steps to create Skeleton's database tables depend on which
+ database you've chosen to use.
+
+ First, look in ``scripts/sql/`` to see if a script already exists for your
+ database type. If so, you should be able to simply execute that script as
+ superuser in your database. (Note that executing the script as the "horde"
+ user will probably fail when granting privileges.)
+
+ If such a script does not exist, you'll need to build your own, using the
+ file ``skeleton.sql`` as a starting point. If you need assistance in
+ creating database tables, you may wish to let us know on the Skeleton
+ mailing list.
+
+ You will also need to make sure that the "horde" user in your database has
+ table-creation privileges, so that the tables that `PEAR DB`_ uses to
+ provide portable sequences can be created.
+
+ .. _`PEAR DB`: http://pear.php.net/DB
+
+3. Configuring Skeleton
+
+ To configure Skeleton, change to the ``config/`` directory of the installed
+ distribution, and make copies of all of the configuration ``dist`` files
+ without the ``dist`` suffix::
+
+ cd config/
+ for foo in *.dist; do cp $foo `basename $foo .dist`; done
+
+ Or on Windows::
+
+ copy *.dist *.
+
+ Documentation on the format and purpose of those files can be found in each
+ file. You may edit these files if you wish to customize Skeleton's
+ appearance and behavior. With one exception (``foo.php``) the defaults will
+ be correct for most sites.
+
+ You must login to Horde as a Horde Administrator to finish the
+ configuration of Skeleton. Use the Horde ``Administration`` menu item to
+ get to the administration page, and then click on the ``Configuration``
+ icon to get the configuration page. Select ``Skeleton Name`` from the
+ selection list of applications. Fill in or change any configuration values
+ as needed. When done click on ``Generate Skeleton Name Configuration`` to
+ generate the ``conf.php`` file. If your web server doesn't have write
+ permissions to the Skeleton configuration directory or file, it will not be
+ able to write the file. In this case, go back to ``Configuration`` and
+ choose one of the other methods to create the configuration file
+ ``skeleton/config/conf.php``.
+
+ Note for international users: Skeleton uses GNU gettext to provide local
+ translations of text displayed by applications; the translations are found
+ in the ``po/`` directory. If a translation is not yet available for your
+ locale (and you wish to create one), see the ``horde/po/README`` file, or
+ if you're having trouble using a provided translation, please see the
+ `horde/docs/TRANSLATIONS`_ file for instructions.
+
+4. More instructions, upgrading, securing, etc.
+
+5. Testing Skeleton
+
+ Once you have configured Skeleton, bring up the included test page in your
+ Web browser to ensure that all necessary prerequisites have been met. See
+ the `horde/docs/INSTALL`_ document for further details on Horde test
+ scripts. If you installed Skeleton as described above, the URL to the test
+ page would be::
+
+ http://your-server/horde/skeleton/test.php
+
+ The test script will also allow you to test...
+
+ Next, use Skeleton to.... Test at least the following:
+
+ - Foo
+ - Bar
+
+
+Known Problems
+==============
+
+...
+
+
+Obtaining Support
+=================
+
+If you encounter problems with Skeleton, help is available!
+
+The Horde Frequently Asked Questions List (FAQ), available on the Web at
+
+ http://www.horde.org/faq/
+
+The Horde Project runs a number of mailing lists, for individual applications
+and for issues relating to the project as a whole. Information, archives, and
+subscription information can be found at
+
+ http://www.horde.org/mail/
+
+Lastly, Horde developers, contributors and users may also be found on IRC,
+on the channel #horde on the Freenode Network (irc.freenode.net).
+
+Please keep in mind that Skeleton is free software written by volunteers.
+For information on reasonable support expectations, please read
+
+ http://www.horde.org/support.php
+
+Thanks for using Skeleton!
+
+The Skeleton team
+
+
+.. _README: ?f=README.html
+.. _`horde/docs/HACKING`: ../../horde/docs/?f=HACKING.html
+.. _`horde/docs/INSTALL`: ../../horde/docs/?f=INSTALL.html
+.. _`horde/docs/TRANSLATIONS`: ../../horde/docs/?f=TRANSLATIONS.html
--- /dev/null
+<?php
+/**
+ * Release focus. Possible values:
+ * 0 - N/A
+ * 1 - Initial freshmeat announcement
+ * 2 - Documentation
+ * 3 - Code cleanup
+ * 4 - Minor feature enhancements
+ * 5 - Major feature enhancements
+ * 6 - Minor bugfixes
+ * 7 - Major bugfixes
+ * 8 - Minor security fixes
+ * 9 - Major security fixes
+ */
+$this->notes['fm']['focus'] = 4;
+
+/* Mailing list release notes. */
+$this->notes['ml']['changes'] = <<<ML
+The Horde Team is pleased to announce the [first release candidate|final
+release] of the Skeleton Foo Bar Application version H3 (x.x).
+
+The Skeleton Foo Bar Application is a...
+
+[For alpha/beta releases:
+This is a preview version that should not be used on production systems. This
+version is considered feature complete but there might still be a few bugs.
+You should not use this preview version over existing production data.
+
+We encourage widespread testing and feedback via the mailing lists or our bug
+tracking system. Updated translations are very welcome, though some strings
+might still change before the final release.]
+
+[For release candidates:
+Barring any problems, this code will be released as Skeleton H3 (x.x).
+Testing is requested and comments are encouraged.
+Updated translations would also be great.]
+
+The major changes compared to the Skeleton version H3 (x.x) are:
+[or: Skeleton version H3 (x.y) is a major upgrade in the x.x release series,
+including these enhancements:]
+ * ...
+ML;
+
+/* Freshmeat release notes, not more than 600 characters. */
+$this->notes['fm']['changes'] = <<<FM
+FM;
+
+$this->notes['name'] = 'Skeleton';
+$this->notes['fm']['project'] = 'skeleton';
+$this->notes['fm']['branch'] = 'Default';
--- /dev/null
+<?php
+/**
+ * Skeleton index script.
+ *
+ * Copyright 2007-2009 The Horde Project (http://www.horde.org/)
+ *
+ * See the enclosed file COPYING for license information (GPL). If you
+ * did not receive this file, see http://www.fsf.org/copyleft/gpl.html.
+ *
+ * @author Your Name <you@example.com>
+ */
+
+require_once dirname(__FILE__) . '/lib/base.load.php';
+$skeleton_configured = (is_readable(SKELETON_BASE . '/config/conf.php') &&
+ is_readable(SKELETON_BASE . '/config/prefs.php'));
+
+if (!$skeleton_configured) {
+ require HORDE_BASE . '/lib/Test.php';
+ Horde_Test::configFilesMissing('Skeleton', SKELETON_BASE,
+ array('conf.php', 'prefs.php'));
+}
+
+require SKELETON_BASE . '/list.php';
--- /dev/null
+<?php
+
+$block_name = _("Example Block");
+
+/**
+ * @package Horde_Block
+ */
+class Horde_Block_Skeleton_example extends Horde_Block
+{
+ protected $_app = 'skeleton';
+
+ protected function _params()
+ {
+ return array('color' => array('type' => 'text',
+ 'name' => _("Color"),
+ 'default' => '#ff0000'));
+ }
+
+ /**
+ * The title to go in this block.
+ *
+ * @return string The title text.
+ */
+ protected function _title()
+ {
+ return _("Color");
+ }
+
+ /**
+ * The content to go in this block.
+ *
+ * @return string The content
+ */
+ protected function _content()
+ {
+ $html = '<table width="100" height="100" bgcolor="%s">';
+ $html .= '<tr><td> </td></tr>';
+ $html .= '</table>';
+
+ return sprintf($html, $this->_params['color']);
+ }
+
+}
--- /dev/null
+<?php
+/**
+ * Skeleton_Driver:: defines an API for implementing storage backends for
+ * Skeleton.
+ *
+ * Copyright 2007-2009 The Horde Project (http://www.horde.org/)
+ *
+ * See the enclosed file COPYING for license information (GPL). If you
+ * did not receive this file, see http://www.fsf.org/copyleft/gpl.html.
+ *
+ * @author Your Name <you@example.com>
+ * @package Skeleton
+ */
+class Skeleton_Driver
+{
+ /**
+ * Array holding the current foo list. Each array entry is a hash
+ * describing a foo. The array is indexed by the IDs.
+ *
+ * @var array
+ */
+ protected $_foos = array();
+
+ /**
+ * Attempts to return a concrete instance based on $driver.
+ *
+ * @param string $driver The type of the concrete subclass to return.
+ * The class name is based on the storage driver
+ * ($driver). The code is dynamically included.
+ *
+ * @param array $params A hash containing any additional configuration
+ * or connection parameters a subclass might need.
+ *
+ * @return Skeleton_Driver The newly created concrete instance.
+ * @throws Horde_Exception
+ */
+ static public function factory($driver = null, $params = null)
+ {
+ if (is_null($driver)) {
+ $driver = $GLOBALS['conf']['storage']['driver'];
+ }
+ $driver = ucfirst(basename($driver));
+
+ if (is_null($params)) {
+ $params = Horde::getDriverConfig('storage', $driver);
+ }
+
+ $class = 'Skeleton_Driver_' . $driver;
+ if (class_exists($class)) {
+ return new $class($params);
+ }
+
+ throw new Horde_Exception('Could not find driver ' . $class);
+ }
+
+ /**
+ * Lists all foos.
+ *
+ * @return array Returns a list of all foos.
+ */
+ public function listFoos()
+ {
+ return $this->_foos;
+ }
+
+}
--- /dev/null
+<?php
+/**
+ * Skeleton storage implementation for PHP's PEAR database abstraction layer.
+ *
+ * Required values for $params:
+ * <pre>
+ * 'phptype' - The database type (e.g. 'pgsql', 'mysql', etc.).
+ * 'table' - The name of the foo table in 'database'.
+ * 'charset' - The database's internal charset.
+ * </pre>
+ *
+ * Required by some database implementations:
+ * <pre>
+ * 'database' - The name of the database.
+ * 'hostspec' - The hostname of the database server.
+ * 'protocol' - The communication protocol ('tcp', 'unix', etc.).
+ * 'username' - The username with which to connect to the database.
+ * 'password' - The password associated with 'username'.
+ * 'options' - Additional options to pass to the database.
+ * 'tty' - The TTY on which to connect to the database.
+ * 'port' - The port on which to connect to the database.
+ * </pre>
+ *
+ * The table structure can be created by the scripts/sql/skeleton_foo.sql
+ * script.
+ *
+ * Copyright 2007-2009 The Horde Project (http://www.horde.org/)
+ *
+ * See the enclosed file COPYING for license information (GPL). If you
+ * did not receive this file, see http://www.fsf.org/copyleft/gpl.html.
+ *
+ * @author Your Name <you@example.com>
+ * @package Skeleton
+ */
+class Skeleton_Driver_Sql extends Skeleton_Driver
+{
+ /**
+ * Hash containing connection parameters.
+ *
+ * @var array
+ */
+ protected $_params = array();
+
+ /**
+ * Handle for the current database connection.
+ *
+ * @var DB
+ */
+ protected $_db;
+
+ /**
+ * Handle for the current database connection, used for writing. Defaults
+ * to the same handle as $_db if a separate write database is not required.
+ *
+ * @var DB
+ */
+ protected $_write_db;
+
+ /**
+ * Boolean indicating whether or not we're connected to the SQL server.
+ *
+ * @var boolean
+ */
+ protected $_connected = false;
+
+ /**
+ * Constructs a new SQL storage object.
+ *
+ * @param array $params A hash containing connection parameters.
+ */
+ public function __construct($params = array())
+ {
+ $this->_params = $params;
+ }
+
+ /**
+ * Retrieves the foos from the database.
+ */
+ public function retrieve()
+ {
+ /* Make sure we have a valid database connection. */
+ $this->_connect();
+
+ /* Build the SQL query. */
+ $query = 'SELECT * FROM ' . $this->_params['table'] . ' WHERE foo = ?';
+ $values = array($this->_params['bar']);
+
+ /* Log the query at a DEBUG log level. */
+ Horde::logMessage(sprintf('Skeleton_Driver_Sql::retrieve(): %s', $query), __FILE__, __LINE__, PEAR_LOG_DEBUG);
+
+ /* Execute the query. */
+ $result = $this->_db->query($query, $values);
+
+ if (is_a($result instanceof PEAR_Error)) {
+ throw Horde_Exception($result);
+ }
+
+ $row = $result->fetchRow(DB_FETCHMODE_ASSOC);
+ if ($row instanceof PEAR_Error) {
+ throw Horde_Exception($row);
+ }
+
+ /* Store the retrieved values in the foo variable. */
+ $this->_foo = array();
+ while ($row && !($row instanceof PEAR_Error)) {
+ /* Add this new foo to the $_foo list. */
+ $this->_foo[] = $row;
+
+ /* Advance to the new row in the result set. */
+ $row = $result->fetchRow(DB_FETCHMODE_ASSOC);
+ }
+
+ $result->free();
+ }
+
+ /**
+ * Attempts to open a persistent connection to the SQL server.
+ *
+ * @throws Horde_Exception
+ */
+ protected function _connect()
+ {
+ if ($this->_connected) {
+ return;
+ }
+
+ Horde::assertDriverConfig($this->_params, 'storage',
+ array('phptype', 'charset', 'table'));
+
+ if (!isset($this->_params['database'])) {
+ $this->_params['database'] = '';
+ }
+ if (!isset($this->_params['username'])) {
+ $this->_params['username'] = '';
+ }
+ if (!isset($this->_params['hostspec'])) {
+ $this->_params['hostspec'] = '';
+ }
+
+ /* Connect to the SQL server using the supplied parameters. */
+ $this->_write_db = DB::connect($this->_params,
+ array('persistent' => !empty($this->_params['persistent'])));
+ if ($this->_write_db instanceof PEAR_Error) {
+ throw Horde_Exception($this->_write_db);
+ }
+
+ // Set DB portability options.
+ switch ($this->_write_db->phptype) {
+ case 'mssql':
+ $this->_write_db->setOption('portability', DB_PORTABILITY_LOWERCASE | DB_PORTABILITY_ERRORS | DB_PORTABILITY_RTRIM);
+ break;
+
+ default:
+ $this->_write_db->setOption('portability', DB_PORTABILITY_LOWERCASE | DB_PORTABILITY_ERRORS);
+ }
+
+ /* Check if we need to set up the read DB connection seperately. */
+ if (!empty($this->_params['splitread'])) {
+ $params = array_merge($this->_params, $this->_params['read']);
+ $this->_db = DB::connect($params,
+ array('persistent' => !empty($params['persistent'])));
+ if ($this->_db instanceof PEAR_Error) {
+ throw Horde_Exception($this->_db);
+ }
+
+ // Set DB portability options.
+ switch ($this->_db->phptype) {
+ case 'mssql':
+ $this->_db->setOption('portability', DB_PORTABILITY_LOWERCASE | DB_PORTABILITY_ERRORS | DB_PORTABILITY_RTRIM);
+ break;
+
+ default:
+ $this->_db->setOption('portability', DB_PORTABILITY_LOWERCASE | DB_PORTABILITY_ERRORS);
+ }
+
+ } else {
+ /* Default to the same DB handle for the writer too. */
+ $this->_db = $this->_write_db;
+ }
+
+ $this->_connected = true;
+ }
+
+ /**
+ * Disconnects from the SQL server and cleans up the connection.
+ */
+ protected function _disconnect()
+ {
+ if ($this->_connected) {
+ $this->_connected = false;
+ $this->_db->disconnect();
+ $this->_write_db->disconnect();
+ }
+ }
+
+}
--- /dev/null
+<?php
+/**
+ * Skeleton Base Class.
+ *
+ * Copyright 2007-2009 The Horde Project (http://www.horde.org/)
+ *
+ * See the enclosed file COPYING for license information (GPL). If you
+ * did not receive this file, see http://www.fsf.org/copyleft/gpl.html.
+ *
+ * @author Your Name <you@example.com>
+ * @package Skeleton
+ */
+class Skeleton
+{
+ /**
+ * Build Skeleton's list of menu items.
+ */
+ static public function getMenu($returnType = 'object')
+ {
+ $menu = new Horde_Menu(Horde_Menu::MASK_ALL);
+ $menu->add(Horde::applicationUrl('list.php'), _("List"), 'user.png', $GLOBALS['registry']->getImageDir('horde'));
+
+ return ($returnType == 'object') ? $menu : $menu->render();
+ }
+
+}
--- /dev/null
+<?php
+/**
+ * Script to determine the correct *_BASE values.
+ *
+ * Copyright 2009 The Horde Project (http://www.horde.org/)
+ *
+ * See the enclosed file COPYING for license information (GPL). If you
+ * did not receive this file, see http://www.fsf.org/copyleft/gpl.html.
+ *
+ * @package Skeleton
+ */
+
+$curr_dir = dirname(__FILE__);
+
+if (!defined('HORDE_BASE')) {
+ /* Temporary fix - if horde does not live directly under the app
+ * directory, the HORDE_BASE constant should be defined in
+ * lib/base.local.php. */
+ if (file_exists($curr_dir . '/base.local.php')) {
+ include $curr_dir . '/base.local.php';
+ } else {
+ define('HORDE_BASE', $curr_dir . '/../..');
+ }
+}
+
+if (!defined('SKELETON_BASE')) {
+ define('SKELETON_BASE', $curr_dir . '/..');
+}
--- /dev/null
+<?php
+/**
+ * Skeleton base application file.
+ *
+ * This file brings in all of the dependencies that every Skeleton script will
+ * need, and sets up objects that all scripts use.
+ */
+
+// Determine BASE directories.
+require_once dirname(__FILE__) . '/base.load.php';
+
+// // Load the Horde Framework core.
+require_once HORDE_BASE . '/lib/core.php';
+
+// Registry.
+$registry = Horde_Registry::singleton();
+try {
+ $registry->pushApp('skeleton', array('check_perms' => true, 'logintasks' => true));
+} catch (Horde_Exception $e) {
+ Horde::authenticationFailureRedirect('skeleton', $e);
+}
+
+$conf = &$GLOBALS['conf'];
+@define('SKELETON_TEMPLATES', $registry->get('templates'));
+
+// Notification system.
+$notification = Horde_Notification::singleton();
+$notification->attach('status');
+
+// Start output compression.
+Horde::compressOutput();
--- /dev/null
+<?php define('SKELETON_VERSION', '0.1-git') ?>
--- /dev/null
+<?php
+/**
+ * Example list script.
+ *
+ * Copyright 2007-2009 The Horde Project (http://www.horde.org/)
+ *
+ * See the enclosed file COPYING for license information (GPL). If you
+ * did not receive this file, see http://www.fsf.org/copyleft/gpl.html.
+ *
+ * @author Your Name <you@example.com>
+ */
+
+require_once dirname(__FILE__) . '/lib/base.php';
+
+$title = _("List");
+
+require SKELETON_TEMPLATES . '/common-header.inc';
+require SKELETON_TEMPLATES . '/menu.inc';
+require $registry->get('templates', 'horde') . '/common-footer.inc';
--- /dev/null
+<?xml version='1.0'?>
+<help>
+
+<entry id="skeleton-overview">
+ <title>Skeleton Overview</title>
+
+ <heading>What is Skeleton?</heading>
+ <para>Use this module as a blank base for Horde appliations. All of the
+ files in this module are to be used as examples. Please customize them
+ for your own application's requirements.</para>
+</entry>
+
+</help>
--- /dev/null
+see horde/po/README
--- /dev/null
+<?php
+if (isset($language)) {
+ header('Content-type: text/html; charset=' . Horde_Nls::getCharset());
+ header('Vary: Accept-Language');
+}
+?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd">
+<?php echo !empty($language) ? '<html lang="' . strtr($language, '_', '-') . '">' : '<html>' ?>
+<head>
+<?php
+
+$page_title = $registry->get('name');
+if (!empty($title)) $page_title .= ' :: ' . $title;
+if (!empty($refresh_time) && ($refresh_time > 0) && !empty($refresh_url)) {
+ echo "<meta http-equiv=\"refresh\" content=\"$refresh_time;url=$refresh_url\">\n";
+}
+
+Horde::includeScriptFiles();
+
+?>
+<title><?php echo htmlspecialchars($page_title) ?></title>
+<link href="<?php echo $GLOBALS['registry']->getImageDir()?>/favicon.ico" rel="SHORTCUT ICON" />
+<?php echo Horde::includeStylesheetFiles() ?>
+</head>
+
+<body<?php if ($bc = Horde_Util::nonInputVar('bodyClass')) echo ' class="' . $bc . '"' ?><?php if ($bi = Horde_Util::nonInputVar('bodyId')) echo ' id="' . $bi . '"'; ?>>
--- /dev/null
+<div id="menu">
+ <?php echo Skeleton::getMenu('string') ?>
+</div>
+<?php $GLOBALS['notification']->notify(array('listeners' => 'status')) ?>
--- /dev/null
+/* Insert CSS definitions here. */